![]() ![]() And even then the lords will mass produce high tier units at such a rate, that you can't defeat them on your own, unless you heavily abuse terrain. The new combat skills and lord's army size degrade all companions to leadership bots, as they will never be as strong as a bretonian paladin or a comparable unit, and you are completely rely on them to reach a respectable army size. Then farm experience and renown by killing said patrols until you can become a vassal.īecome a vassal and realize, that the gameplay from this point on is a complete mess, since your army will barely exceed 50 units, so you are shackled to your marshall, unless you grind patrols for ages, as enemy lords' armies will easily exceed 200, sometimes even 400 units, with many of those units being high tier units + special units. It features many factions, legendary lords and heroes, magic and endless war for your delight. Unique heroes are like normal Warband heroes: they have their own stories. Warsword Conquest adds a very large variety of heroes, including event-exclusive and generic heroes. ![]() ![]() Like the player character, heroes never die and are only knocked unconscious. Then hunt down patrols of a faction you won't join in this playthrough, since there are little to no bandits in most areas. Warsword Conquest is a fan-made fantasy complete-overhaul modification for TaleWorld Entertainment's Mount and Blade: Warband based on Game Workshop's Warhammer Fantasy. Heroes or Companions are unique troops with individual names, stories, skills, attributes, and equipment (all of which can be chosen by you). Search for a quest to collect taxes, so you can afford a lance and a mount. ![]() The only bearable way to start is to abuse crouched lance damage. ![]()
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